SERVICES

Nin-Ja specializes in bringing video game assets to life, offering a comprehensive suite of services that spans from concept art to modeling, texturing, and animation. Our mission is to empower our clients in their game production endeavors, providing top-notch artistic creations and the support necessary for a fruitful partnership. We are here to transform your vision into reality, delivering excellence every step of the way.

With a skilled and exceptionally creative team, we have the flexibility to accommodate your specific needs. Our extensive experience enables us to seamlessly integrate your art production pipeline into ours, while our boundless creativity allows us to adapt to any desired art style and craft assets from initial concepts to their final, polished forms, all delivered at the highest quality standards. At Nin-Ja, we are your ultimate game asset solution, dedicated to making your creative dreams a reality.

 

At Nin-Ja, we specialize in creating 3D content that seamlessly integrates into game engines. From environments and props to characters, weapons, and vehicles, we cover it all.

Our experienced team can adapt to various art styles, from hand-painted stylized rendering to physically-based rendering, ensuring your project’s artistic vision becomes a reality. Your 3D vision, our expertise.

3D ART

CHARACTER
  • Human, Animals & Creatures
  • From Cartoon to Photorealistic
  • Rigging, Skinning & Animation
ENVIRONMENT
  • Scenes Layout & Level Design
  • Hard Surface: Architecture, Indoor, Outdoor
  • Organic: Landscape, Skybox, Foliage
PROPS
  • From Low poly > High poly
  • From Cartoon > Photorealistic
  • GPU Optimized & Gameplay
CHARACTER DESIGN
Our team has worked in multiple projects to create realistic and stylized game characters inside Unreal Engine and Unity.
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ENVIRONMENTS
Our studio provides Immersive interconnected levels that are suitable for any type of game and cinematic.
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PROP MODELING
From environments and props to characters, weapons, and vehicles, we cover it all.
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TECHNICAL ART​

TECH ART
  • Shaders & Materials (UE, Unity)
  • Lighting & Post -Process (UE, Unity)
  • Procedural Assets (Substance & Houdini)
  • VFX (Cascade, Shuriken, Niagara) 
CINEMATICS
  • Cinematic Layout In-game
SHADERS UE5
Blend of custom shaders and Unreal Engine nodes.
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MATERIALS SD
Material workflow creation in Unreal Engine and Substance Designer.
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FX
We have created multiple FX for different games using Niagara, Cascade, Houdini and Shuriken.
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PREVIS

LAYOUT 
  • Previs layout camera work
  • Movie Sequencer in UE5
  • 360 MV
CINEMATICS
  • Cinematic Layout In-game
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WORK INQUIRY

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