ABOUT US
We are an International high quality outsourcing studio founded in 2018 and based in Tokyo, Japan.
We are specialized in Unreal Engine and Unity and provide solutions for asset creation for game development and cinematics.
Since our founding in November of 2018, our unique studio consists of a team of international, highly-experienced designers and technical artists who believe in producing works that are not just of the highest quality, but also completing them in the fastest possible time for our clients.
From realistic to stylized art, our team has worked on big titles such as Final Fantasy XV(Video Game), Final Fantasy XV Kingsglaive (Movie), House of the Dead: Scarlet Dawn, Monster Hunter Stories, Guilty Gear Strive, Forza Horizon etc.
We take pride in our diversity, working with artists, clients, and projects located in Japan, US, Spain, France, Mexico, the UK, and beyond.
We are prepared to deliver outstanding high-quality projects for the global market in the entertainment industry and guarantee our client’s confidentiality, ensuring that all deliverables and requirements are met in time. It is our goal to expand both our own and our client’s profolio with AAA quality in local and foreign markets in the years to come.
PROJECTS
Foam Stars
Client: Black Tower Studios
© SQUARE ENIX CO., LTD. All Rights Reserved.
Valkyrie Elysium
Client: Soleil Game Studios
© SQUARE ENIX CO., LTD. All Rights Reserved.
Dragon Ball Breakers
Client: CURO / Ignis Image Works
Devour
Client: Joe Fender
© Back Straight Games. All Rights Reserved.
Hobble
Client: Joe Fender
© Back Straight Games. All Rights Reserved.
Naruto vs Pain
Client: Figurama Collectors.
©2002 Masashi Kishimoto / 2007 Shippuden All Rights Reserved.
Blame!
Client: Figurama Collectors.
©Tsutomu Nihei, KONDANSHA/BLAME! Production Comittee
MV / ティロリミックス|YOASOBI「群青」× Vaundy「花占い」
Client: WACHAJACK
MV / 【Ado】夜のピエロ 360° MV
Client: SIGNIF
MV / ASCA ”Shinkaron (進化論)
Client: HCA
Six Pad
Client: HCA
©MTG CO.,LTD ALL RIGHTS RESERVED.
OUR CLIENTS
SERVICES
We can jump into the production process at any time, for example, during concept design, modeling, or quality control.
We create and bring all of our props, characters, and environments into Unreal Engine / Unity where by applying dynamic lighting, shaders, materials, lookdev, and so on, we make them look outstanding.
Our team has also worked with multiple clients to create immersive cinematics inside Unreal Engine and Unity by using the latest technology available.
We can assist you in any project, be it mobile or AAA cinematic, and we will provide you with industry-standard cinematic material so that your product can become even more successful.