Real-time 3D studio — Tokyo — Since 2018

Unseen craft. Unreal worlds.

Engine-ready characters, environments and technical art for AAA and indie games, plus real-time visuals for film and live stages. AAA quality, delivered on schedule, from Tokyo.

Click anywhere to cut

(01) The meaning of Nin

Nin means to endure: to work unseen, with patience, until the strike is perfect. For eight years we have been the quiet hands behind worlds players remember, from Valkyrie Elysium to The Texas Chain Saw Massacre. Characters, environments, shaders and visuals, built to run at sixty frames. Every frame.

Chapter two: worlds
Chapter one: shadows
Chapter three: signal
LIVE Reel 2026 — rendered in real time, in your browser 00:00:00:00

01 / 03

Worlds sekai

Environments that hold a story in every stone.

02 / 03

Shadows kage

Shaders, lighting and VFX tuned to the millisecond.

03 / 03

Signal shingō

Audio-reactive visuals for clubs, stages and screens. Turn the sound on.

(02) Selected work

Behind the worlds you’ve played.

More work Devour · Monster Hunter Stories · Disney Tsum Tsum · Katana Inu · ASCA “Shinkaron” · GEMS COMPANY “Tokimeki Dream Line” · fripSide Virtual Live · BLAME! · Naruto vs Pain · Tokyo Ghoul · Silicon Studio Enlighten & Mizuchi · ATLAS CM · SIXPAD CM · Mark the Adventurer · Shuri, our studio mascot · Fab asset packs

Much of our art is under NDA. Ask us for the private reel. 80+ projects on ArtStation ↗

Trusted by

Black Tower StudiosStraight Back GamesFigurama CollectorsIgnis Image WorksWACHAJACKAnimation CafeModeling CafeEldora Model

In their words

“Nin-Ja consistently delivers high-quality art assets on time and within budget. When we need external art resources, we don’t even talk to anyone else. These are our guys!”
Richie CasperCEO · Black Tower Studios
“Working with Nin-Ja has been essential to our Devour game’s success. Without their hard work, attention to detail, and excellent communication we would not have been able to achieve our goals.”
Joe FenderCEO · Straight Back Games
“We have been working with Nin-Ja Company since the birth as we were the first clients and we are still collaborating with them till this day, I guess that means something. Professional, Diversified, and Quality.”
Mohammad ShanabFounder & CEO · Figurama Collectors

(03) What we do

Five disciplines. One frame budget.

01Characters & Worlds
World building

Hero characters, NPCs and DLC variants, and environments from blockout to final lighting. Sculpt, retopology, textures, rig, skin and LODs with our in-house Maya tools, engine-ready for Unreal Engine 5 and Unity, stylized to photoreal.

  • Characters
  • Environments
  • Props
  • Rig, skin & LODs
  • Modular kits
  • Game design
  • Lighting
  • Nanite · Lumen
  • 3D asset store (Fab / Unreal Marketplace)
  • Unreal Engine
  • Unity
  • Maya
  • Blender
  • ZBrush
  • Marvelous Designer
02Technical Art & Pipelines
Technical art

Shaders and materials, performance and platform porting, and custom Maya, Python and UE5 tools that remove the bottlenecks from your art pipeline. Beauty that fits the frame budget.

  • Shaders · UE5
  • Maya · Python · UE5 tools
  • Materials · Substance Designer
  • FX · Niagara · Cascade · Houdini · Shuriken
  • Rigging
  • Optimization & porting
  • Unreal Engine
  • Houdini
  • Substance
03Live Visuals
Live visuals

Audio-reactive visuals in Unreal Engine 5 and TouchDesigner that move with the DJ, live. Stage and LED-wall loops built to the exact size of the venue screens, VJ packs, key visuals and promo motion, battle-tested every night at UVX.

  • TouchDesigner
  • Unreal
  • Unity
  • Audio-reactive
  • LED walls
  • VJ packs
  • TouchDesigner
  • Unreal Engine
  • Unity
04Cinematics & Virtual Production
Cinematics and virtual production

In-engine cinematics, promo films, virtual production backdrops for the LED volume, 360° and immersive content, and real-time architectural visualization.

  • Unreal Sequencer
  • Pre-vis & camera blocking
  • Cut-scene integration
  • 360° music videos
  • Virtual production
  • Unreal Engine
  • Unity
05Co-development & Dedicated Teams
Co-development

A dedicated team that plugs into your engine, tools and review cadence, from one artist to a full content pipeline, backed by our vetted network. From Tokyo to the world, in English and Japanese.

  • Embedded teams
  • Outsourcing
  • QA
  • English · Japanese
  • Unreal Engine
  • Unity

Tools we master

  • Unreal Engine
  • Unity
  • Houdini
  • Maya
  • Blender
  • Substance
  • ZBrush
  • Marvelous Designer
  • TouchDesigner

Why studios choose us

  • 01

    AAA quality, every delivery

    Senior leads review every asset in engine before it leaves the studio. It lands engine-ready, with no rework on your side.

  • 02

    AAA-proven artists

    Credits on The Texas Chain Saw Massacre, Predator: Hunting Grounds, Valkyrie Elysium, Foamstars and PokéPark KANTO.

  • 03

    Tokyo, bilingual

    Production in Japanese and English, on Tokyo hours with overlap for studios in Europe and the Americas.

  • 04

    Scales with you

    A senior core team plus a vetted network of artists and partner studios, from one character to a full content pipeline.

Ways to work with us

A

Project

Fixed scope, fixed timeline. Ideal for a map, a character set or a trailer.

B

Dedicated team

A monthly team that plugs into your pipeline, tools and review cadence, and grows with your production.

C

Pipeline sprint

We audit your art pipeline and ship the tools and fixes that save your team hours every week.

Send us a brief →

(04) Our businesses

Two businesses. One craft.

01 — Studio

Nin-Ja Studio

Game art and real-time 3D for games, film and live stages: characters, worlds, technical art and live visuals.

  • Characters
  • Worlds
  • Technical art
  • Live visuals
  • Co-development
See the work ↑

02 — Nightlife

UVX is our blacklight nightlife brand in Tokyo. UVX is the stage, Nin-Ja is the visuals: every night is our live lab, where new ideas meet a real crowd before they go to work for other venues and brands.

3 worlds built · 1,500+ guests · 50+ DJs

Book the visuals alone, or a full UVX night with them for brand activations and corporate events.

  • UV art
  • Club nights
  • Neon dancers
  • Brand activations
Visit UVX ↗

From our 3D store Modular Yatai Street Food · Japanese Street Props · Japanese Houses Kit · Sci-Fi Spaceship Kit Get the packs on Fab ↗

2018Founded in Tokyo
16.6msOur frame budget. Always.
80+Projects on ArtStation
EN/JPOne pipeline, two languages

(05) The code we keep

Four rules. No exceptions.

Our mission: AAA-quality work, on time, every time.

Invisible craft
I

KAGE

Invisible craft

The best work disappears into the world. Players remember the place, not the polygon.

Real-time, always
II

SOKU

Real-time, always

If it can’t run at frame rate, it isn’t finished.

Craft over noise
III

WAZA

Craft over noise

Fewer, better things. Every asset earns its milliseconds.

One team
IV

WA

One team

We work as an extension of yours. Same tools, same goals, same deadline.

(06) How we move

Stage 1/5

From scouting to shipping.

S

01

Scout

Brief, references and the hard technical limits, mapped before a single polygon.

B

02

Blockout

Greybox in engine. Scale, composition and gameplay readability, validated early.

F

03

Forge

Art, shaders and VFX built together, reviewed in engine every day.

P

04

Polish

Profiled on target hardware until it fits the budget. Then a little more.

D

05

Deliver

Engine-ready, documented and supported after launch.

Scroll to advance · click to throw ink

(07) The studio

A small clan, by design.

An international team of senior artists and technical artists, working from Daikanyama, Tokyo. Small enough to care about every pixel. Experienced enough to ship.

Led by

Rafael Rodriguez Bellot

Founder · Representative Director & Creative Director

Character artist and art director with 16+ years in games and film. Before Nin-Ja he modeled characters and cloth for Kingsglaive: Final Fantasy XV and Ignis’s outfit, House of the Dead: Scarlet Dawn and Netflix’s Kong: King of the Apes, and has since led work on titles for Square Enix, Soleil, Sega, Gun and IllFonic. He founded Nin-Ja to bring AAA quality at indie speed.

Join the clan

Join the clan

We hire artists of every nationality, graduates and mid-career alike, with visa and relocation support to Tokyo. Freelancer or partner studio? Join the Nin-Ja Network and be first in line when a game, real-time or live-visual project fits your skills.

Open roles ↗ Join the network ↗ recruit@nin-jacompany.com
Daikanyama, Tokyo
Daikanyama, Shibuya — 35.6486° N, 139.7032° E

(08) Company profile

Who we are, on paper.

Company name
Nin-Ja Company Co., Ltd.
Corporate number
4010701036726
Established
12 November 2018
Representative
Rafael Rodriguez Bellot, Representative Director
Address
Castillo Daikanyama #403, 16-1 Daikanyama-cho, Shibuya-ku, Tokyo 150-0034, Japan
Access
4 min walk from Daikanyama Station (Tokyu Toyoko Line)
Business
CG and game art production · Real-time 3D (Unreal Engine, Unity) · Virtual production · Live and DJ visuals · 3D asset sales (Fab) · Operating UVX — Ultraviolet Experience
Major clients
Black Tower Studios, Straight Back Games, Figurama Collectors, Soleil Game Studios, CURO, Ignis Image Works, Silicon Studio, SIGNIF, WACHAJACK, Animation Cafe, Modeling Cafe, STU, VARK, HCA (in no particular order)
Awards
Good Design Award (Ado “Yoru no Pierrot” 360° MV) · Japan Space Design Award 2023 (Kurita AQUA⁺ TANK)
Qualified invoice issuer no.
T4010701036726
Open in Google Maps ↗

(09) Contact

Have a world in mind?

contact@nin-jacompany.com

Send us a brief

The button opens an email with this template filled in. Answer what you can, rough is fine. We reply in English or Japanese.

  1. Project and genre
  2. What you need: asset types and quantities
  3. Style and references
  4. Engine and platforms
  5. Timeline and deadlines
  6. Budget range (optional)
Email us the brief →

Studio

Castillo Daikanyama #403
16-1 Daikanyama-cho, Shibuya-ku
Tokyo 150-0034, Japan

Careers

recruit@nin-jacompany.com

Follow

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Privacy policy

Nin-Ja Company Co., Ltd. (“we”) handles personal information with care and in line with Japan’s Act on the Protection of Personal Information.

1. What we collect

This website has no forms and no accounts. The only personal information we receive is what you send us by email: usually your name, email address, company and the content of your message.

2. How we use it

To reply to your enquiry, discuss and carry out projects, and handle job applications. We do not use it for anything else without your consent.

3. Sharing

We do not give personal information to third parties except where you agree to it or the law requires it.

4. Security

We keep emails in access-controlled business accounts and delete what we no longer need.

5. Cookies and external services

We use no analytics or advertising cookies. Your language, effects and music choices, and where you are in the music playlist, are stored only in your own browser. The site is served by Cloudflare, which keeps standard access logs. Videos play from YouTube’s privacy-enhanced mode (youtube-nocookie.com) only when you open one, and the office map loads from OpenStreetMap; each service has its own privacy policy.

6. Your rights

You may ask us to disclose, correct, stop using or delete your personal information. We will respond after confirming your identity.

7. Contact

Nin-Ja Company Co., Ltd., Castillo Daikanyama #403, 16-1 Daikanyama-cho, Shibuya-ku, Tokyo 150-0034, Japan · contact@nin-jacompany.com

Effective 5 October 2026. We may update this policy; changes are posted here.